SUMMARY


This document provides an overview of the interview process for artists looking to enter the games industry. It covers the stages of discovery, first interview, art test (sometimes), and final interview, emphasizing the importance of having a polished CV and portfolio, as well as taking the time to make informed decisions about whether a company is a good fit. The document also includes advice on dealing with rejection and emphasizes the importance of persistence.

QUICK LINKS


TABLE OF CONTENTS

▫️CV’S AT A GLANCE

CV’s are your condensed sales pitch to a company as you apply, it has contains all the important information like your skills, previous accomplishments and work history and should have no fluff in it.

But you need to make sure that all this information is ready to access, non bloated, and laid out in a pleasing manner. Before diving into the bigger items, let’s start with a quick overview.

An ideal CV contains all the right information, is clean in it’s layout and is condensed to one single page.

THINGS TO DO

<aside> 1️⃣ One page (Always)

</aside>

<aside> 2️⃣ Keep it simple (Simple font, colors and spacing)

</aside>

<aside> 3️⃣ Check Spelling (Use a spelling checker, or things like chat GPT to help out)

</aside>

<aside> 4️⃣ Don’t lowball yourself (Add anything you did that might be relevant)

</aside>

<aside> 5️⃣ Add little color accent (Keep it condensed and minimal though)

</aside>

<aside> 6️⃣ Use hyperlinks for important links (Can be done in most programs, but I recommend saving as a PDF in the end)

</aside>

▫️THE CORE INFO YOU NEED

Making sure that your cv is clearly readable is one of the first thing you should double check when getting to the step of actually applying for the company you want to work for.

So keep in mind some of the following to make sure that you maximise the success rate of your efforts

▪️PERSONAL INFORMATION


Usually this is included in the header of the CV, or at least in a section called personal information. This needs to include the following:

<aside> 1️⃣ Name

</aside>

<aside> 2️⃣ Country of origin

</aside>

<aside> 3️⃣ Languages Spoken

</aside>

<aside> 4️⃣ Nationality

</aside>

▪️EDUCATION


Do you have a bachelor degree? Add it here. Any additional courses that might be relevant here can also apply (think CGMA, Mentorships, etc...)

Have you gone through a traditional university degree? Add it here and the dates when you graduated.

Also don’t forget to add the type of degree this course gave you as you graduated too.

I would also mention any other longform mentorships or online courses you have done as well.

THINGS TO INCLUDE

<aside> 📍 Your Bachelor or Master degree

</aside>

<aside> 📍 Long mentorships with Industry Professionals

</aside>

<aside> 📍 CGMA Courses

</aside>

<aside> 📍 Etc…

</aside>

▪️SKILLS


This is the section where you show of all your skills that might be relevant to the employer but Keep it simple! Don’t try to make this look all fancy keep it simple and focus on the main skills that are relevant to the position you want to apply for.

Just stick to a simple format like "Basic", "Proficient", "Advanced proficiency".

Examples here could be:

<aside> 📍 High to Lowpoly workflow

</aside>

<aside> 📍 Organic Sculpting

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<aside> 📍 Texturing Unique Assets

</aside>

<aside> 📍 Trimsheet creation

</aside>

<aside> 📍 Modular Building Techniques

</aside>

<aside> 📍 Tileable Material Creation

</aside>

Think about your skills you are comfortable with and make them sound professional.

▪️PROGRAMS


I like to separate these from my skills, these are specific programs that you are competent with and know how to use well.

Did you ever follow that one tutorial on the basics of Maya? Don’t add that in your CV. Keep it to the things you have used often are are competent with when asked.

EXAMPLES

<aside> 📍 Substance Painter

</aside>

<aside> 📍 Maya

</aside>

<aside> 📍 Etc …

</aside>

<aside> 📍 Blender

</aside>

<aside> 📍 Max

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▪️PUBLICATIONS, AWARDS, ACHIEVEMENTS


Add any publications you might have written, Awards you have received or achievements you got accredited.

This is a great space to show that you dedicate yourself outside of your job too, and can definitely help with understanding what you stand for as a person.

EXAMPLES COULD INCLUDE

<aside> 📍 Winning the latest Artstation Challenge

</aside>

<aside> 📍 Publishing an article on BeyondExtent

</aside>

<aside> 📍 Participating in a GameJam

</aside>

<aside> 📍 Etc …

</aside>

▪️ADDITIONAL INFORMATION


This can range from hobbies to interests, some additional information that you personally want to share with the company, but does add value to the position you are applying for.